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Old Dec 19, 2007, 05:06 PM // 17:06   #21
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Quote:
Originally Posted by freekedoutfish
Maybe only 1-2k reach rank so by rank 5 thats only an extra 5-10k! Which isnt a huge amount more, but it makes life alot easier.
10k more would still be double what you can have right now, which would be a pretty big increase.
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Old Dec 19, 2007, 08:56 PM // 20:56   #22
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Quote:
Originally Posted by freekedoutfish
I dont see much difference in stocking up points and just sending out hords of guilds members to farm FFF to re-stock your guild faction level.

But if everyone had the potential to store more K/L faction, it would balance itself out because as one Luxon guild piles the points on, then another Luxon guild will do the same.

The competition is still there because the other guild has the potential to hold just as much as you.

There is also nothing stopping a person from storing 10k from 9+ characters each and then dropping then 90k into the guild when their levels drop. What you worry about can already be done really.
the thing is, that alliances owning HzH or Cavalon would only recruit high ranked players and unranked or low ranked players would find a hard time to get to an alliance like that, it would take forever to a low rank alliance to get a bigger town

lets suppose they allow faction scaling at 1k per lvl

and we have "Eternal Owners of [HzH]" its a full alliance having lets say 800 r10 members. They can store 16 million faction.

and on the other side we have "Can we have HzH [plz]" a full alliance too, having 1000 members! but all of them r3 max. They can store only 13 million faction.
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Old Dec 19, 2007, 09:04 PM // 21:04   #23
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It would be a good idea if FFF bots didn't exist...
And as they do exist, it would only make botting more handy. Hence,
/notsigned
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Old Dec 20, 2007, 01:17 AM // 01:17   #24
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signed

one thing, that really annoys me, since release of FA...
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Old Dec 20, 2007, 03:38 AM // 03:38   #25
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Quote:
Originally Posted by freekedoutfish
Theres nothing to stop a guild leader telling all his members to store 10k each and concidering you can have alot of members that would be alot of faction to dump in the guild if need be.
Yes there is, the absence of those members adding to the guild anyway.


I was all for this change until the untaxed storing was brought to my attention. The only way to add this without disrupting the flow of things would be to tax faction on hand... which wouldn't be convenient at all.
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Old Dec 21, 2007, 12:42 AM // 00:42   #26
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/signed

Nothing new but this is a great and very helpful idea, makes a lot of sense and there's no real reason not to have it. Except for the fact the faction cap increases should be quite small for lower ranks, for example:
Rank 1: 11k
Rank 2: 12k
Rank 3: 13k
Rank 4: 14k
Rank 5: 16k
Rank 6: 18k
Rank 7: 20k
Rank 8: 22k
Rank 9: 24k
Rank 10: 26k
Rank 11: 28k
Rank 12: 30k
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Old Dec 21, 2007, 01:25 AM // 01:25   #27
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/notsigned.


Whatever slows down FFF is a good thing, and a 10k limit does just the thing.
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Old Dec 21, 2007, 04:58 AM // 04:58   #28
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/singned
I often stop playing AB because i have 10k Faction and have to wait till 8pm est to Deposit my faction, because it doesnt make sence to deposit before the penalty.
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Old Dec 21, 2007, 12:57 PM // 12:57   #29
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Quote:
Originally Posted by thedeadlyassassin
/notsigned.


Whatever slows down FFF is a good thing, and a 10k limit does just the thing.
All these people who are anti-FFF! Are you seriously telling me your guild doesnt do it to increase their faction levels?
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Old Dec 21, 2007, 01:16 PM // 13:16   #30
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Quote:
Originally Posted by freekedoutfish
All these people who are anti-FFF! Are you seriously telling me your guild doesnt do it to increase their faction levels?
No, but the guilds that do, do it a lot and very quickly. with this new system there would be 2 or 3 guilds that held all the towns all the time. If another guild got the faction to take over a town then one of the others would use their enormous stockpile of faction to take it right back
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Old Dec 21, 2007, 01:19 PM // 13:19   #31
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been mentioned many times and still is a good idea.

/signed
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Old Dec 21, 2007, 01:49 PM // 13:49   #32
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Quote:
Originally Posted by Orange Milk
The reason the cap does not increase is the same reason that overall aliance/guild faction decreases everyday. It's to attempt a form of balance. IF the cap rose then an alliance holding a town can simply stock up on Faction for several days filling up to their higher max cap on each person, now this faction won't decrease, so after a couple days of the errotion they fill it right back up to where it was and some other alliance that is trying to gain ownership just can never reach them. The 10k cap forces you to add daily and not be able to spike your alliance total. I could go into more detail, but I won't cause I don't care, I only AB to screw around.
this post is the reason why this shoudlnt be implemented, was with the idea till i read this
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Old Dec 21, 2007, 04:01 PM // 16:01   #33
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Sorry, sorry, I'm missing the point here.

What's so bad about faction spikes, like holding towns are so important? Besides, this would be open to everyone, so it's not like one alliance would have that much of a great lead over the other. It would just make larger amounts of faction that new alliances would have to overcome and old alliances would have to upkeep.

Does this affect anybody on a grand scale besides people who try to hold towns anyway?
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Old Dec 21, 2007, 08:54 PM // 20:54   #34
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Quote:
Originally Posted by Yawgmoth
/signed

Nothing new but this is a great and very helpful idea, makes a lot of sense and there's no real reason not to have it. Except for the fact the faction cap increases should be quite small for lower ranks, for example:
Rank 1: 11k
Rank 2: 12k
Rank 3: 13k
Rank 4: 14k
Rank 5: 16k
Rank 6: 18k
Rank 7: 20k
Rank 8: 22k
Rank 9: 24k
Rank 10: 26k
Rank 11: 28k
Rank 12: 30k
lol, you call that a small increase?


Quote:
Originally Posted by Shayne Hawke
Sorry, sorry, I'm missing the point here.

What's so bad about faction spikes, like holding towns are so important? Besides, this would be open to everyone, so it's not like one alliance would have that much of a great lead over the other. It would just make larger amounts of faction that new alliances would have to overcome and old alliances would have to upkeep.

Does this affect anybody on a grand scale besides people who try to hold towns anyway?
that's kinda typical... "since it doesn't affect me /signed, besides, who cares about people that get affected"


and in case people didn't read this:
Quote:
Originally Posted by Orange Milk
The reason the cap does not increase is the same reason that overall aliance/guild faction decreases everyday. It's to attempt a form of balance. IF the cap rose then an alliance holding a town can simply stock up on Faction for several days filling up to their higher max cap on each person, now this faction won't decrease, so after a couple days of the errotion they fill it right back up to where it was and some other alliance that is trying to gain ownership just can never reach them. The 10k cap forces you to add daily and not be able to spike your alliance total. I could go into more detail, but I won't cause I don't care, I only AB to screw around.

Last edited by EinherjarMx; Dec 21, 2007 at 09:03 PM // 21:03..
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